Sneak-peak beta Unreal Direct3D patch for MGA-G200 -------------------------------------------------- version 02 October 1, 1998 This sneak-peak beta Unreal Direct3D patch for MGA-G200 is meant as a preview to the final Unreal Direct3D patch. Due to various technical issues, this sneak-peak patch only runs on a Matrox MGA-G200 based graphics card. Installation ------------ Make sure to backup your existing unreal.ini file. Simply unzip the contents of the patch into the your ?:\Unreal\system directory. Say yes to overwrite existing files (if you want to keep your existing ini settings, see instructions below). Open the unreal.ini file and look for the line CdPath=d:\ within the [Engine.Engine] category and edit it to point to your CD-ROM drive. Launch Unreal and all should be fine. Note that Unreal first launches in a window - press Alt-Enter to go into fullscreen mode. Options ------- The following registry keys can be used to tweak behaviour: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\UnrealD3D * DoTrilinear (DWORD) Setting this to "1" turns on tri-linearing filtering. * Truecolor (DWORD) Setting this to "1" turns on 32-bit rendering in fullscreen. * DoFlip (DWORD) Setting this to "1" flips front and back buffers rather than blting. * TripleBuffering (DWORD) Setting this to "1" enables triple buffering. Triple buffering is only when fullscreen and DoFlip is set to "1". Issues ------ - this is still a beta patch... - the game will not load if your desktop color is set to 24-bit - this patch requires DirectX 6 to be installed - currently the best driver for use with this patch is beta 4.26, all users are recommended to install this driver for best Unreal performance - on "weaker" systems, performance may not be optimal - systems low on RAM may experience slow downs and choppiness as textures are being loaded - there are still minor visual glitches that are being resolved - this patch does not currently work with the latest Unreal GAME patches Saving your existing Unreal.ini settings ---------------------------------------- If you want to keep your current Unreal settings, simply cut and paste the three sections below into your existing unreal.ini file -- the [Engine.Engine] and [WinDrv.WindowsClient] sections must replace those section already in your existing unreal.ini file. The [D3DDrv.D3DRenderDevice] is a new section (make sure to update the CdPath setting). [Engine.Engine] GameRenderDevice=D3DDrv.D3DRenderDevice AudioDevice=Galaxy.GalaxyAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver Console=Engine.Console Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine WindowedRenderDevice=D3DDrv.D3DRenderDevice RenderDevice=D3DDrv.D3DRenderDevice DefaultGame=UnrealI.SinglePlayer DefaultServerGame=UnrealI.DeathMatchGame ViewportManager=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas CdPath=d:\ [D3DDrv.D3DRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailBias=-1.500000 RefreshRate=100Hz DetailTextures=True FastUglyRefresh=False ScreenSmoothing=True Resolution=Default [WinDrv.WindowsClient] ViewportX=512 ViewportY=384 Brightness=0.600000 MipFactor=1.000000 UseDirectDraw=True UseJoystick=False CaptureMouse=True UseDirectDraw=True Brightness=0.600000 MipFactor=1.000000 CaptureMouse=True StartupFullscreen=False CurvedSurfaces=False LowDetailTextures=False ScreenFlashes=True NoLighting=False SlowVideoBuffering=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 Support ------- All support issues over the MGA-G200 and this beta patch are to be directed to the Matrox Technical Support department: Email: graphics.techsupport@matrox.com Web: http://www.matrox.com/mga/tech_supp/home.htm Matrox Graphics Inc. http://www.matrox.com/mga/